One set of toggles, seven games
The games are the games. What actually decides how a night feels is the settings you turn on before the hand, and those work the same way across all seven. Learn them once and they carry everywhere.
The dealer calls these before dealing, so they can change round to round if your table wants them to.
Variable scoring
The toggle that turns a flat round into a real one. Each losing player draws a card, and that card multiplies what the round was worth. Most of the deck is juice.
Full rules for variable scoring, including the squeeze
Mystery cards
An optional blind swap. You pick one of your hole cards, hand it back, and take a card off the top of the deck sight unseen. The new one arrives face down and stays that way until everybody who wanted a swap has taken theirs. Then they all flip at once.
Two independent switches: one after the turn, one after the river. You can run neither, either, or both. In the draw games it becomes a single swap after the last draw instead.
One rule that catches people: if a street has both a discard and a mystery swap, the discard always happens first. You lock your hand, then you gamble on it.
A mystery card isn't free. Swapping into a hand you're already winning is how you turn a point into nothing. The right time is on the hand you have written off.
Single and Series
Single is one round. Win it, collect from everyone, done. If the round ends in a tie for the win it quietly becomes a short series instead, and you keep playing rounds until somebody is actually ahead.
Series is first to a target you set at the start. Three, five, seven, whatever your table has patience for. Half points from tied rounds count toward it, so a series can be won on a split.
Variable scoring works with either one.
Partial flop
In the games where you set your hands before the board is complete, the dealer chooses how much of the flop you see first: one card, two, or all three. One is the default and it's the hard version. Three is how you teach the game to somebody on their first night.
The flop always ends up at three cards. This only controls how much you know when you commit.
Dealer's Choice
Not a game, a way of running the session. You pick it instead of picking a game, and then whoever is dealing chooses what everyone plays that round, toggles included. Next round the deal moves left and the new dealer chooses again.
The ledger runs across all of it, so the night stays one contest even if you play five different games in it. The app defaults to repeating whatever the last dealer picked, so nobody has to sit through a menu unless they actually want something different.
Game-specific toggles
A few settings only exist inside one game:
- Five-card Omaha in Open Omaha. Deal five hole cards instead of four. You still play exactly two of them.
- Same Color Bonus in Open Omaha. If your starting cards come out all red or all black, you keep drawing until the streak breaks. They all count as your hole cards.
- Starting hand size in Patong Poker. Anywhere from six to ten cards, eight by default.
- Allow folding in Patong Poker. Turn it off and everybody has to play every street, which is a meaner game than it sounds.
Poker Flips never handles money between players. No wagers, no stakes, no real-money play. The ledger tracks who's up and who's down in whatever units your table plays for. What those units mean is your table's business.
Back to Poker Flips.